Monday, August 28, 2006
Tuesday, August 15, 2006
Design Graphic
Flash 10 Year Anniversary Party at Adobe
Mike
In the meantime Mike Chambers the Sr. Product Manager for Developer Relations at Adobe, has posted a video of the party which includes the Strongbad animation as well as the animation we created.
And if you would like a piece of cake, then head of to Josh Buhler’s site were he has had a cake made with an image of Flash, taken from our Flash 8 Animations.
Thursday, August 10, 2006
Illustration Friday: Capture
Armed with a sketchbook, some personal time, my brand spanking new Intous3 A4 wacom tablet, and Flash, I was finally able to come up with an illustration for this weeks Illustration Friday.
Taking part in I.F. has been the best thing for my creative work, both personal and professional. Having such a shot time span to come up with an idea that is not so obvious then to develop and execute that idea is a fantastic weekly exercise. It has helped me further develop my thought process and illustrational skills.
So hats of to all involved in I.F.
Thank You,
Steve
All feedback welcome, especially critical
Monday, August 07, 2006
I.F. Capture
Finally!
I haven’t had a chance to create any personal illustrations over the last few weeks due to a major animation project I have been working on which had a very minor timeline (about 3 weeks). So in a way I was myself CAPTURED by work!
This is more an animation than an illustration but by a freakish chance it fits this week‘s Illustration Friday Topic Capture! Once the animation is live I'll post the link.
I’m still hoping to create a proper illo for IF so be sure to return soon!
Cheers,
One very tired animator…
Wednesday, August 02, 2006
Deadline!!!!!
We have only been given about 3 weeks to create an animation for A big company, so this includes storyboarding, creating new and old characters and animating.
If I wasn’t having so much fun with it, I probably would have lost it by now!
We have hired extra animators to help us with this project and I have learnt a thing or two about creating Fluppets.
One time saver is to create individual body parts and turn them into symbols (which I have been doing for some time now)
Then gathering say all different leg shapes and placing them in a new graphic symbol, along the timeline.
This means that I can work with this body part and when I need a different movement , instead of swapping the graphic symbol for another, I can simply change the single frame number accordingly!
I should have a link to the finished animations sometime next week... if I survive ;)
Steve